![]() Is that information reliable? Seems highly unlikely that a PC port would be finished and sitting around unreleased for more than six months. And I think Bluepoint might also be doing the console remaster of the first one. In October 2021, Xbox Era podcast host Nick Baker claimed that "I've been told there's a PC port that's already done, and I think what's happening with Bluepoint is, Bluepoint is doing the sequel. There's no public proof that it exists, and no leakers with sterling track records have given us confidence in the port's existence.Ī new rumor still pops up every few months, at this point. There have been some random claims that Bloodborne is PC-bound, but no leaked footage or screenshots to back up those claims. None of these rumors amounted to anything, and it's been long enough now that it's hard to even think of this as a "where there's smoke, there's fire" situation. Is that a problem for a Bloodborne PC port? Hopefully not an insurmountable one. From is busy making Elden Ring, and also isn't an internal Sony studio like the developers of most first party games. One complicating factor is FromSoftware as the developer. So far, Sony hasn't said a word about Bloodborne-and it hasn't gotten a PS5 upgrade patch, either. Those are some of Sony's biggest exclusives. God of War and the Uncharted collection are poised for 2022. Horizon Zero Dawn and Days Gone have already come out. Now we've seen several PlayStation games land on PC. So it’s a fairly straightforward decision for us to make." Also, our ease of making it available to non-console owners has grown. ![]() The cost of making games goes up with each cycle, as the calibre of the IP has improved. "There’s an opportunity to expose those great games to a wider audience and recognise the economics of game development, which are not always straightforward. ![]() "Particularly from the latter half of the PS4 cycle our studios made some wonderful, great games," Ryan said. In a February 2021 interview with GQ Magazine, Jim Ryan casually confirmed that Sony is bringing more of its first party games to PC. So if there is a Bloodborne port in the works, it either started recently enough not to be on that list, or Sony kept it very secret. It's possible some others will be canceled before ever being made public, of course, but the list is definitely legit, and it includes several PlayStation games including Ghosts of Tsushima, Returnal, and Demon's Souls.īut not Bloodborne. Nvidia claimed the games on the list were purely speculative, but since September at least 10 games from the list have been revealed. In September 2021, a list of games in Nvidia's GeForce Now database leaked, and seemingly included a bunch of unreleased upcoming games. Also, remember that shaders require more GPU power, so those same settings will also require a beefier graphics card.The Nvidia leak didn't mention Bloodborne, but it did mention Demon's Souls Do note that changing certain settings while a game is running, such as FXAA and anti-aliasing level, will require different shaders to be compiled and may cause a little pause while this is done. Depending on your preference or particular GPU, you may wish to deviate from the recommendations. We’ve outlined some generally recommended settings based on various graphics cards. With all of the driver issues, it isn’t a surprise that some GPUs work better on some backends and settings. Based on our testing, this appears to be separate from variant generation.ĬPU: Intel(R) Core(TM) i7-6700K CPU 4.00GHz While we’re not sure exactly what’s wrong, because this does not happen in Direct3D, we’re fairly certain that it’s a quirk in NVIDIA’s driver rather than an error in how PCSX4 handles things. Some users have reported that on Vulkan (mostly in Hybrid Mode) there is some very slight stuttering when shaders are loaded and compiled. This problem has been a part of PCSX4 since the beginning. The little slowdown when loading new areas, effects, models, and more is commonly referred to as “ Shader Compilation Stuttering” by users and developers alike. Yet, every time you go to a new level or load a new menu, there’s a very slight but noticeable "stutter." You can turn off the frame limiter to check if your computer can run the game at well over full speed. The game is running at full speed, there are no major graphical glitches, you can use your favourite controller if you want. When you’re playing Bloodborne on PCSX4 with a powerful computer, things should run fairly well. Bloodborne PC Progress: We are happy to announce that Bloodborne is now fully supported by PCSX4 although there are a few glitches in areas where menu items are displayed, there aren’t any major problems in actual gameplay.
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